Decision Making

5.D.1

Students understand why safety rules exist. Students can describe physically unsafe behaviors and choices in their learning and home environments. Students can demonstrate safe behavior.

All 5.D.1 Stories

A friendly classroom scene at the Rubberdale library, with a chalkboard headed by three class goals and a racer holding chalk, ready to write the rules

A brand new class is starting at the Rubberdale library, and your racer and teammates get to decide the class rules. Are there rules that work at home, but don't work in the classroom?

SafetySchool Readiness+2 more
An urban looking landscape with the title "I Can Stay Safe", with a safety cone between "I" and "Can"

Create a story designed to prepare your child for emergencies, like getting lost, responding to a fire alarm, or dealing with a power outage. Set the stage for what might happen, who might be there, what to do, what feelings might come up, and what to do when the emergency is over.

SafetyDecision Making+2 more
A sprouting seed and the title "I Can Do New Things"

Want to prepare your child for something new? This story breaks down a new adventure into concrete steps: why we try new things, why we're trying this new thing, where it will take place, who will be there, what we can do if it becomes overwhelming, and the feelings that arise throughout.

New ActivitiesConfidence+5 more
A glowing Luxball and the cover title, "Ready, Set, GLOW!"

Spike the Porcupine is teaching Luxball today—the most magical game at Lux University! It's your first time playing, and you're feeling a lot of different things. Will you learn to control your magic, listen to feedback, and discover that you CAN do hard things?

New ActivitiesResilience+7 more
A cheerful cartoon chicken mayor hands over a big chair, a treat bowl, and an official hat to a young racer standing ready inside a cozy town hall

Mayor Cluckett has Derby business today, so he is handing the whole town over to your racer. The chair, the treat bowl, and helping those in need. Before he goes, he teaches your racer how to tell whether a problem is big or small. Then the knocking starts.

RubberdaleDecision Making+3 more
A young racer in a bright race car at the Training Ground in Rubberdale, grinning at the open track with no lanes or lines to follow, a painted sign behind them

Rory has a big idea. What if, just for one day, the Training Ground had no rules at all? No waiting. No lanes. No stopping for anybody.

SafetyDecision Making+2 more

Explore More Decision Making Skills

Discover more stories that build decision making and other essential skills.

All Decision Making Stories