
A brand new class is starting at the Rubberdale library, and your racer and teammates get to decide the class rules. Are there rules that work at home, but don't work in the classroom?

Safety is about making choices that keep you and others out of harm's way. These stories help you understand rules, spot danger, and know what to do when something doesn't feel right.

A brand new class is starting at the Rubberdale library, and your racer and teammates get to decide the class rules. Are there rules that work at home, but don't work in the classroom?

Create a story designed to prepare your child for emergencies, like getting lost, responding to a fire alarm, or dealing with a power outage. Set the stage for what might happen, who might be there, what to do, what feelings might come up, and what to do when the emergency is over.

Spike the Porcupine is teaching Luxball today—the most magical game at Lux University! It's your first time playing, and you're feeling a lot of different things. Will you learn to control your magic, listen to feedback, and discover that you CAN do hard things?

Mayor Cluckett has Derby business today, so he is handing the whole town over to your racer. The chair, the treat bowl, and helping those in need. Before he goes, he teaches your racer how to tell whether a problem is big or small. Then the knocking starts.

It is line-up time at the Training Ground, and everybody has a spot. Except somebody is in your racer's spot, and that is not fair at all. You say it kindly, and it does not work. So what do you do with a feeling that big, and what do you try next?

Rory has a big idea. What if, just for one day, the Training Ground had no rules at all? No waiting. No lanes. No stopping for anybody.
Discover stories that build other essential skills for growing up.
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